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dows Nick’s .NET Travels Building amazing multi-platform solutions for iOS, Android, Mac, Linux and Windows Using Syncfusion Controls in Uno Platform Application using MAUI Embedding. May 13, 2024 by Nick The Uno Platform supports many third party control libraries, such as Mapsui and LiveCharts, but sometimes there are components that you want to use that haven’t been adapted to work with Uno. For this, you can turn to .NET MAUI Embedding which allows for any .NET MAUI control to be hosted within an Uno Platform … Read more Categories Development Tags .NET Maui , Syncfusion , Uno Platform , Windows App SDK Leave a comment Uno Platform 5.2 Released – One Project To Rule Them All April 23, 2024 by Nick This has been a work in progress over the last couple of releases in order to deliver a better developer experience for the Uno Platform. The 5.1 release introduced the Uno.Sdk which allowed for better integration with Visual Studio – no more pesky reload project” warnings appearing. With the 5.2 release the Uno Platform goes … Read more Categories Announcements Tags Android , iOS , MacCatalyst , MacOS , Single Project , Uno Platform , WASM , WebAssembly , Windows 1 Comment Switching AI Models with ChatGPT in a Windows and Uno Platform Application April 14, 2024 by Nick In my previous post I walked through how to connect to ChatGPT in order to integrate AI into a multi-platform (Windows App SDK and the Uno Platform) based application. In this post we’re going to add the ability to switch which AI model (GPT 3, 4 etc) is used when connecting to ChatGPT. We’ll also cover … Read more Categories Development Tags Azure , ChatGPT , Configuration , Navigation , OpenAI , Settings , Uno Platform , Uno.Extensions , Windows 1 Comment Connecting Your Windows and Uno Platform App to ChatGPT with Azure.AI.OpenAI April 8, 2024 by Nick In today’s digital world, integrating AI into your applications has become increasingly important. One powerful AI model that you can leverage is OpenAI’s GPT, known for its natural language processing capabilities. In this blog post, we’ll guide you through the process of connecting your Windows app to ChatGPT using the Microsoft Azure.AI.OpenAI library, allowing you … Read more Categories Development Tags AI , ChatGPT , Uno Platform , WinAppSdk , Windows , Windows App SDK , WinUI 1 Comment Managing Dependencies in Windows and Cross Platform Applications March 22, 2024 by Nick As with all software managing dependencies in often a lot harder than it seems, particularly when there are conflicting priorities. In this post I’m going to talk about some of the challenges developers face relating to dependencies when building Windows and cross/multi platform applications using .NET, the Windows App SDK and the Uno Platform. I’ll … Read more Categories Development Tags NuGet , Uno , Uno Platform , Windows , Windows App SDK 2 Comments Conditional Template Selector for XAML Applications for Windows and Uno Platform March 12, 2024 by Nick Ok this post took a bit of inspiration from the C# Markup support that’s available for the Uno Platform where it’s easy to build a template selector (for a ListView for example) using a set of Case statements. This got me thinking that there must be a way that we can use a similar technique … Read more Categories Development Tags DataTemplate , Uno Platform , Windows UI , WinUI , XAML 1 Comment Using ChatGPT and GitHub Copilot to Generate the XAML for your Windows application March 19, 2024 March 4, 2024 by Nick In this post I’m going to experiment using ChatGPT and Copilot to help generate the XAML for pages in a Windows application. Since we’ll be using WinUI and the Windows App SDK, the application can be extended to support other platforms via the Uno Platform. ChatGPT We’ll start by using ChatGPT (in this case ChatGPT v3.5) … Read more Categories Development Tags AI , Copilot , GitHub , Uno Platform , Windows App SDK , Windows UI , WinUI , XAML 4 Comments Designing and Building Windows Applications using Figma and the Uno Platform March 3, 2024 by Nick Last week, the Uno Platform officially launched their Figma Plugin which works in parity with the Uno Platform Material Toolkit to support both designers and developers with the process of designing applications. If you haven’t already, check out the announcement post that provides a high level overview of both the plugin and toolkit. In this post we’ll … Read more Categories Development Tags Design , Figma , Uno Platform , Windows , Windows App SDK , WinUI 1 Comment NDC Sydney – Come learn why Figma is important to the Uno Platform February 13, 2024 by Nick For a lot of people if you mention the Uno Platform they would immediately place it in the same bucket as other cross platform, .NET, technologies such as .NET Multi-platform App UI (.NET MAUI) and Avalonia UI and if you’re only interested in the core capability of create apps that run on multiple platforms from a … Read more Categories Development Tags C# Markup , Conference , Design , Figma , NDC , Windows UI , WinUI , XAML Leave a comment Add Maps to your WinUI / Windows App SDK Application using MapControl February 11, 2024 by Nick The latest 1.5 experimental and preview version of the Windows App SDK contains the much anticipated MapControl. To get started, all you need to do is the following: Window x:Class=”App2.MainWindow” xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation” xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml” Grid MapControl x:Name=”mapControl” Width=”800″ Height=”600″ InteractiveControlsVisible=”True” MapServiceToken=”{your map service token}” / /Grid /Window Unfortunately, this doesn’t work out of the box (see GitHub … Read more Categories Development Tags Map , Windows UI , WinUI 2 Comments Security with Windows Applications and AppContainers January 14, 2024 by Nick One of the common misconceptions of Windows applications are that they are inherently insecure and that it’s not possible to build and deploy applications that are secure by default. If you look at other platforms, such as iOS and Android, applications have restricted permissions and have to opt in (often requiring explicit user consent) to … Read more Categories Development Tags Windows App SDK , Windows UI , WinForms , WinUI , WPF 1 Comment .NET Aspire with WinUI, WinForms and WPF January 7, 2024 by Nick If you’ve been following the work being done by Microsoft on .NET Aspire you might be curious to see how it works with native client applications built using WinForms, WPF or even WinUI. Late last week Damian Edwards pushed samples for WinForms and WPF and I just created a PR that adds WinUI. The sample … Read more Categories Development Tags .NET Aspire , Windows UI , WinForms , WinUI , WPF 2 Comments Building Apps for Windows in 2024 January 2, 2024 by Nick I figured I’d start the year off with a quick thought post on where things are at with building apps for Windows. As Windows rapidly approaches the 4 decade mark, you’d expect there to be a well defined model for building apps. Instead we’re still realing from the years of missteps and indecision by Microsoft. … Read more Categories Development Tags Uno , Uno Platform , Windows , Windows App SDK , WinUI 1 Comment Saving Data using Settings for Windows and Uno Platform Applications December 3, 2023 December 3, 2023 by Nick Following on from the posts on Dependency Injection, Logging and Configuration, in this post we’re going to look at how data can be persisted between sessions using Settings within a Windows or Uno Platform application. This series makes use of Uno.Extensions in order to initialize the services that are required by the application. At the end of the … Read more Categories Development Tags Platform.Uno , Settings , Uno , Windows 1 Comment Configuration for Windows and Uno Platform Applications November 20, 2023 by Nick Following on from Dependency Injection and Logging, in this post we’re going to configure the...

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