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Skip to content Nick's .NET Travels Building amazing cross-platform solutions for iOS, Android and Windows Dual Screens with Surface Neo (Windows 10X) and Surface Duo (Android) In October 2019 Microsoft announced a new category of dual screen device with flagship products Surface Neo and Surface Duo. Since then, there has been a massive undertaking by Microsoft to prepare developers of both Windows (UWP and Win32 apps) and Android apps for a new world of dual, or even multiple, screen devices. This … Continue reading “Dual Screens with Surface Neo (Windows 10X) and Surface Duo (Android)” Author Nick Posted on April 5, 2020 April 5, 2020 Categories Development Tags Android , Dual Screen , Surface , Windows Leave a comment on Dual Screens with Surface Neo (Windows 10X) and Surface Duo (Android) Pipeline Templates: Runtime Parameters in Azure DevOps Pipelines It appears that the Runtime Parameters of Azure DevOps Pipelines has rolled out to most organisations. As such I thought it important that the Pipeline Templates are updated to use strongly typed boolean parameters. For example in the following YAML taken from the Windows Build template has a parameter, build_windows_enabled, which is typed as a … Continue reading “Pipeline Templates: Runtime Parameters in Azure DevOps Pipelines” Author Nick Posted on April 4, 2020 April 4, 2020 Categories Development Tags Azure DevOps , Pipeline Templates Leave a comment on Pipeline Templates: Runtime Parameters in Azure DevOps Pipelines Look iOS Developer, No Mac Required – Build an iOS Application using Xamarin and Visual Studio for Windows without using a Mac If you’re a die-hard Windows user, like me, you’ll be excited to know that you can now build iOS application using Xamarin (and Xamarin.Forms) and Visual Studio, without having to buy or use a Mac. That’s right for development, you no longer need to invest, or carry around, a Mac. In this post I’ll walk you through how to enable this feature. Author Nick Posted on March 21, 2020 April 4, 2020 Categories Announcements , Development Tags iOS , MacOS , Visual Studio , Windows , Xamarin 12 Comments on Look iOS Developer, No Mac Required – Build an iOS Application using Xamarin and Visual Studio for Windows without using a Mac Solved: Unable to Run Windows (UWP) Application from Visual Studio 2019 Over the last 24hrs I’ve had to setup a new dev machine from scratch. After installing all the bits and pieces I need to test out to make sure I can build and deploy apps to Android, iOS and Windows. After creating a new Xamarin.Forms application I set the UWP head project to be the … Continue reading “Solved: Unable to Run Windows (UWP) Application from Visual Studio 2019” Author Nick Posted on March 21, 2020 March 21, 2020 Categories Off Topic Tags Error , UWP , Visual Studio Leave a comment on Solved: Unable to Run Windows (UWP) Application from Visual Studio 2019 Pipeline Template: Applying a Launch Icon Badge to Identify Environments and Versions of your App A question was raised this week by Sturla as to how to incorporate the Launch Icon Badge extension into the build process when making use of the templates from Pipeline Templates (Damien covers how to use this extension in a Azure DevOps pipeline in his post on the topic). By the way, a big thank … Continue reading “Pipeline Template: Applying a Launch Icon Badge to Identify Environments and Versions of your App” Author Nick Posted on March 21, 2020 March 21, 2020 Categories Development Tags Azure , Azure DevOps , Pipeline Templates , Templates Leave a comment on Pipeline Template: Applying a Launch Icon Badge to Identify Environments and Versions of your App Pipeline Templates: How to use a file for release notes? When deploying a release to AppCenter you can specify release notes that get presented to the user when they go to download a new release. This week a question was asked as to how to specify release notes from a file when submitting a new app version to AppCenter. If you looked at the complete … Continue reading “Pipeline Templates: How to use a file for release notes?” Author Nick Posted on March 8, 2020 March 8, 2020 Categories Development Tags AppCenter , Azure , Azure DevOps , Pipeline , Pipeline Templates , Release Leave a comment on Pipeline Templates: How to use a file for release notes? Pipeline Templates: Stage Dependency Fix and Improved Docs We just released v0.5.1 of the Pipeline Templates – templates for creating build pipelines for Azure DevOps. This was a minor increment but fixed an issue that emerged due to a change in the validation of pipelines by Azure DevOps. Before we get into the details of what is included in v0.5.1, the other big … Continue reading “Pipeline Templates: Stage Dependency Fix and Improved Docs” Author Nick Posted on March 8, 2020 March 8, 2020 Categories Announcements Tags Azure , Azure DevOps , Build , Pipeline , Pipeline Templates Leave a comment on Pipeline Templates: Stage Dependency Fix and Improved Docs Xamarin.Forms – Which tools do you use? If you’re developing cross-platform applications using Xamarin.Forms then you’re likely to be using either Visual Studio or Visual Studio for Mac (as an aside, if you’re new to Xamarin.Forms you can get the tools you need for free, so don’t feel you need to go out and purchase the professional version of Visual Studio!). The … Continue reading “Xamarin.Forms – Which tools do you use?” Author Nick Posted on February 23, 2020 February 23, 2020 Categories Development Tags Tools , Xamarin Forms , XAML Leave a comment on Xamarin.Forms – Which tools do you use? Pipeline Templates: Complete Azure Pipelines Example for a Uno Project for iOS, Android and Windows My last post was a bit of a long one as it covered a bunch of steps for setting up the bits and pieces required for signing an application for different platforms. In this post I just wanted to provide a complete example that shows a single multi-stage (6 in total) Azure Pipelines pipeline for … Continue reading “Pipeline Templates: Complete Azure Pipelines Example for a Uno Project for iOS, Android and Windows” Author Nick Posted on February 15, 2020 February 15, 2020 Categories Development Tags Android , Azure DevOps , Build , iOS , Pipeline , Pipeline Templates , Platform.Uno , Uno , UWP , Windows Leave a comment on Pipeline Templates: Complete Azure Pipelines Example for a Uno Project for iOS, Android and Windows Pipeline Templates: Building and Deploying Uno Apps for iOS, Android and Windows In my previous posts covering the Pipeline Templates I’ve discussed building a Xamarin.Forms apps for iOS, Android and Windows (UWP) and subsequently deploying them to AppCenter. In this post we’re going to look at doing the same with a Uno application. Given that Uno is built on top of the core Xamarin functionality, the process … Continue reading “Pipeline Templates: Building and Deploying Uno Apps for iOS, Android and Windows” Author Nick Posted on February 8, 2020 February 8, 2020 Categories Development Tags Android , Azure DevOps , iOS , Platform.Uno , Uno , Windows Leave a comment on Pipeline Templates: Building and Deploying Uno Apps for iOS, Android and Windows Deploy Xamarin.Forms Apps to App Center from a Azure Multi-Stage Pipeline using Templates and Environments that Require Manual Approval Wow, that title’s a mouthful, and I didn’t add in there that I’ve just pushed v0.2.0 release of the Pipeline Templates repository. In this post we’re going to add stages to a YAML based Azure DevOps pipeline in order to deploy a Xamarin.Forms application to AppCenter for testing. We’ll also be using on the of … Continue reading “Deploy Xamarin.Forms Apps to App Center from a Azure Multi-Stage Pipeline using Templates and Environments that Require Manual Approval” Author Nick Posted on February 2, 2020 February 2, 2020 Categories Announcements , Development Tags Android , AppCenter , Azure DevOps , Build , Deployment , iOS , Pipeline , Release , UWP , Windows 3 Comments on De...

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